Seattle D&D

January 24, 2012
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There has been some curiosity and interest regarding the D&D game we recently started here in Seattle. Here is a recap I wrote up of their adventure tonight. If there's interest going forward, I'll post more of these when they're particularly excellent. :)

The Dear Adventurers bravely attacked Irontooth's lair on a fair summer afternoon in the hills outside of Winterhaven. At the outset, a strange white light surrounded the wizard Carlassia, rendering her frozen and clearly in ongoing pain. Unable to aid their friend directly, The Dear Adventurers strategically created a bottleneck at the cave entrance. There, they dispatched many of their foes, facing wave after unending wave of kobold reinforcements. Quinn's prayer's to Pelor may not have strengthened his arm, but her power radiated from his shield and armor to easily deflect all incoming attacks. Callie's cleaving strike made quick work of multiple foes, bloodying powerful kobolds and annihilating the minions. From the trees, Ahryl's carefully-aimed arrows flew straight and true, felling enemies in quick succession. And then there was Gray, the half-elf warlord, inspiring her allies and terrifying the enemies that came before her.

Just as the tide appeared to be turning in the party's favor, the sound of a war horn filled the caverns, shaking the walls. Even the minions trembled in fear as their overlord, the villainous goblin named Irontooth, emerged from the darkness. With a menacing grin he raged toward the cavern entrance, growling and slaying the weakest of his own allies along the way. With his strongest lieutenants at hand, Irontooth knocked Callie unconscious with his battle axe. With the halfling fighter downed and Carlassia quickly deteriorating in the arcane pillar, the adventurers knew they needed to orchestrate a hasty retreat.

This retreat, however, would not come without sacrifice.

Gray, in her unwavering service to her comrades, sent a prayer to Avandra. The goddess of change heeded her servant's plea for aid, granting her a moment of renewed strength and turning her enemies' gazes toward the warlord. With one last look at her fellow adventurers, Gray ran away from them, into Irontooth's stronghold. Irontooth and his allies, consumed momentarily by Avandra's craze, pursued the half-elf, giving the rest of The Dear Adventurers the moment they needed to make their escape. Unfortunately, Quinn's strength was too drained to carry the unconscious Callie. Ahryl emerged from the underbrush, throwing the halfing over his shoulder and following Quinn to safety. Inside the cave, Gray battled valiantly, dispatching Irontooth's remaining minion and even doing substantial damage to Irontooth himself before finally being overpowered and killed in action.

Carlassia, knocked unconscious by the arcane magic that attacked her, was found and has been imprisoned by Irontooth and his rabble. Will the remaining Dear Adventurers be able to mount a successful rescue? Will Gray's death be in vain?

Only the Raven Queen (the goddess of fate and death) knows.